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May 12, 2011
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:icongrico316:
This is a simple test a made to simulate volume inside a ball using a cloth sim in 3ds Max. I did this in 2 stages. First I simulated the ball by itself in a cloth sim applying Unyielding kinematics. Basically I animated the ball translating up on the z axis and let the sim take over afterward. I baked the animation into the object and made another sim in which the cloth plane reacts to the previous animation.

Rendered with Quicksilver.
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:iconiddy94:
~iddy94 Oct 4, 2012  Student
can you do tutorials on how to do stuff like this and create characters plz. im learning 3ds max and would like to learn how to create a character
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:icongrico316:
=grico316 Dec 16, 2012  Hobbyist Digital Artist
Note me please
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:icongrico316:
=grico316 Oct 4, 2012  Hobbyist Digital Artist
best place to learn for beginners is DigitalTutors.com
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:iconiddy94:
~iddy94 Oct 4, 2012  Student
cool but the only downside is that you have to pay. Will you be able to show a tutorial on how you create your characters though it would help
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:icongrico316:
=grico316 Oct 4, 2012  Hobbyist Digital Artist
Not for free no.
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:iconiddy94:
~iddy94 Nov 4, 2012  Student
how much?
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:icongrico316:
=grico316 Dec 16, 2012  Hobbyist Digital Artist
Note me please
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:icongabroru:
~Gabroru Sep 9, 2012  Student Digital Artist
This is very cool
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:icongrico316:
=grico316 Dec 16, 2011  Hobbyist Digital Artist
yep fun with physics
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