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Submitted on
April 5, 2012
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(Contains: nudity and sexual themes)
Commission for :iconthecatzman:

This is Kate. I spent a little over a month so far developing this character from Scratch. This is a Soft Body Dynamics test I created to understand how things work in 3ds Max. It was a lot of work figuring this out but I finally got everything to function like I want it to. This character has a Custom Rigs I developed for Body Control, Facial animation, and Soft Body dynamics. The Hair is being driven by 2 Cloth sims and a Flex sim with a deflector. The Soft Body of the boobs are driven by Spring Controllers, Cloth sim, Skin Wrap and Flex sim

Rendered with Quicksilver in 3ds Max 2012
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:icondesmondlogan:
desmondlogan Oct 29, 2013  Hobbyist General Artist
impressive physics
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:icongrico316:
grico316 Nov 1, 2013  Hobbyist Digital Artist
thank you
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:icondesmondlogan:
desmondlogan Nov 1, 2013  Hobbyist General Artist
you're welcome :)
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:iconnitroxvi:
nitroxvi Oct 11, 2013  Hobbyist Digital Artist
xD I think those are a biiit too wobbly (but I like it >0>)
also he nipples are a bit too high, I think, for 'real' boobs.
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:icongrico316:
grico316 Oct 13, 2013  Hobbyist Digital Artist
its exaggerate on purpose
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:iconshadow1of7death:
what the hell is in those things water?  XD
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:icongrico316:
grico316 Oct 11, 2013  Hobbyist Digital Artist
A shit ton of Saline...
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:iconprophet-blaq:
Prophet-Blaq Apr 7, 2013  Student Filmographer
I ain't gon lie, when I seen this I was like "aw man this foo didn't make this, it's some daz sim or somethin like that," and now I'm sittin here stuck on stupid that you did it from the ground up and hella mad that it came out so good. When you did the soft body on the breasts does it work like painting in influence like skin weights, or did you go about it so other way? I'm in maya and aint worked to much in Max but I think a lot of the terminology is the same right?
It looks crucial tho 4real, much respect.
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:icongrico316:
grico316 Apr 7, 2013  Hobbyist Digital Artist
lmao, Thank you. I made my own technique for this. Seems to be one click to do everything in Maya. In 3ds Max doing the same thing seems more in depth and/or you have to find a work around. I used a cloth sim and a few modifiers to get the soft body dynamics to work.
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