dude if you knew the stuff I have to do at right now you freakin head would explode. basically, Im more than half way through setting up this facial rig. there are so many factors that go into putting something like this together. This is officially the most difficult and complexed procedure I have ever tried to do in 3d. I have learned a lot about scripting, I have written a few scripts to help streamline the process, but it is very, very time consuming. The good thing is that I have picked up speed because I ran into a lot of problems over the past few days while trying to set up this rig, but I was able to successfully troubleshoot them. And Now I have a greater understanding on why it is done this way and how each piece affects the whole rig. I have about 125 point helpers, 86 bones and 8 control points on the rig so far that have their own link constraints, controllers and wire parameters that actually work with each other to create a circular dependency. It has taken me about 5 days to get this far and I plan on completing it this weekend. When this is all done i will have a templatize rig that I can drop on characters with the same structural make up.
With all honesty,It's taking me sometime to actually respond to this comment for the simple fact that it sounds mind blowing and very stressing.Things linked from one to another to something else creating combinations that make different appearances.A very complex rig that allows the face to display more of a realistic movement.I honestly cannot wait to see it.I caught on when you said how difficult it was and assumed that something so difficult could actually be used to your advantage in the future as a reference to draw from and not have to repeat yourself.This...really does scare me bro.
Dude, this rig is so complexed. I honestly had no freakin clue what I was getting myself into when I first started this but all that stuff I described earlier is for just the lower part of the face. I havent even started on the eyes and brows and the main UI controller that im going to plug the other controllers into. lol, this shit is too complicated for words man. I havent even started on the body yet. lol. Fuck!!!!! After this I am official da shiznit at my job, cuz i would love to see someone else there try to do all the stuff I have put together let alone even understand how to use my rig that I set up for production. Rigging is an art. I know that now.
I think what it was is that i had the anti-aliasing set to the default. I should have increased it a bit, It might also have been something I did in AE. Thanks man. If you didnt see it load it is because A you have a fast connection and B the file is only 1MB. It is a 91 frame animation, original dimensions of 2500x1000 that I cut in half, output as a .flv file and put into Flash.
Dude I'm having to do that for work and I'm having the hardest time with this. I am basically animating characters to go into the Unity game engine right so I make a about 20 or so Morph Targets, i think they are call blend shapes in Maya. I'm using Voice-O-Matic plugin for max to lip sync with audio, that works just fine. It's an awesome plugin. So I export it to Unity like i have been doing with all my of there characters but none of my animation came in. So i though I was doing something wrong a first. Then I did a little research and find out that not all game engines support vertex deformation/ morph targets. So I'm at a loss because that is the only thing I know how to do as far as facial animation goes because that is all i have ever done. So I absolutely have to make a bone/node based facial rig in order for my animations to import. So I spent like a whole work day just doing research and I came across this training kit by a guy named Paul Neale. So I go look the guy up to see if he knows what he is talking about and if I i should waste me time. I found out that he is well known in the industry, has worked internationally and has over 20 years experience. So im freakin impressed. so I get the training kit right and it is suppose to be for intermediate skill level. I start watching it and the guy is basically doing Maxscript the whole time and he completely customizes and everything. I mean he has custom scripts, toolbars, modifiers and everything. So im like damn this is like way beyond my scope of knowledge. And I'm am basically the only one at my job that can do this. Everyone is depending on me to get this done. So I'm like Fuck Me!!! But I started watching the training kit again and actually start writing script and this is so much better and faster than doing it by hand. So im getting there I just have to learn how to do it.
yea check this guy out man, he is like one of the best character riggers in the business. [link]
whoa! I hate it when that happens... in this industry there's always something... When it comes to facial rigs I know how to do them in Maya not max... to be honest I've never rigged in Max... Though I hear its really good.... good luck bro if i see anything that can help I'll send it to you..
Yea I'm finding that rigging in Max can be really simple or overly complicated depending on how you need a character to function. I'm using Paul Neale's Intermediate Rigging training kit and it is very in-depth. i strongly believe that this is the only thing that can help me at the moment. I have to have this working by Monday next week. I appreciate the offer though. thanks