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This is a little animation I put together as a monitor screen for a game I am currently developing.

Made with:
3DS Max 2010
After Effects CS4
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:icondorkad:
dorkad Featured By Owner Jul 12, 2012  Professional Digital Artist
good job man
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:icongrico316:
grico316 Featured By Owner Jul 13, 2012  Hobbyist Digital Artist
Thanks
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:iconmaurice-le-coq:
Maurice-Le-Coq Featured By Owner Oct 22, 2011  Professional Traditional Artist
nice work!
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:icongrico316:
grico316 Featured By Owner Dec 16, 2011  Hobbyist Digital Artist
Thanx
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:iconjrul:
JRul Featured By Owner Jun 8, 2011
wowow awesome!!
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:icongrico316:
grico316 Featured By Owner Jun 8, 2011  Hobbyist Digital Artist
Thanx... :)
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:iconmorningstarskid:
morningstarskid Featured By Owner Oct 21, 2010  Hobbyist Photographer
Thanks for sharing..love the illumination transmission...:nod:
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:icongrico316:
grico316 Featured By Owner Oct 25, 2010  Hobbyist Digital Artist
cool. :)
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:iconmorningstarskid:
morningstarskid Featured By Owner Oct 25, 2010  Hobbyist Photographer
~yep~:firelite-photo:
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:icond-ark-the-random:
D-Ark-the-Random Featured By Owner Jun 10, 2010
This is flipping sweet.I love the facial animation and the sketchy transmission effect.Goooo Bro!
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:icongrico316:
grico316 Featured By Owner Jun 10, 2010  Hobbyist Digital Artist
lol. Thanks dude. Yea I use this plug-in called Voice-o-Matic to lip sync. and I hand animated the facial expressions using morph targets.
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:icond-ark-the-random:
D-Ark-the-Random Featured By Owner Jun 11, 2010
Oh,I remember hearing of that plugin,but I couldn't ever animate for crap.I'm still a bit confused as to how the mesh moves without being disrupted.
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:icongrico316:
grico316 Featured By Owner Jun 11, 2010  Hobbyist Digital Artist
Animation/rigging is like my main focus now a days.
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:icond-ark-the-random:
D-Ark-the-Random Featured By Owner Jun 11, 2010
o.o It's like you got the most excruciatingly agitating job in the world.O_O true focus and determination though.
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:icongrico316:
grico316 Featured By Owner Jun 11, 2010  Hobbyist Digital Artist
dude if you knew the stuff I have to do at right now you freakin head would explode. basically, Im more than half way through setting up this facial rig. there are so many factors that go into putting something like this together. This is officially the most difficult and complexed procedure I have ever tried to do in 3d. I have learned a lot about scripting, I have written a few scripts to help streamline the process, but it is very, very time consuming. The good thing is that I have picked up speed because I ran into a lot of problems over the past few days while trying to set up this rig, but I was able to successfully troubleshoot them. And Now I have a greater understanding on why it is done this way and how each piece affects the whole rig. I have about 125 point helpers, 86 bones and 8 control points on the rig so far that have their own link constraints, controllers and wire parameters that actually work with each other to create a circular dependency. It has taken me about 5 days to get this far and I plan on completing it this weekend. When this is all done i will have a templatize rig that I can drop on characters with the same structural make up.
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:icond-ark-the-random:
D-Ark-the-Random Featured By Owner Jun 11, 2010
With all honesty,It's taking me sometime to actually respond to this comment for the simple fact that it sounds mind blowing and very stressing.Things linked from one to another to something else creating combinations that make different appearances.A very complex rig that allows the face to display more of a realistic movement.I honestly cannot wait to see it.I caught on when you said how difficult it was and assumed that something so difficult could actually be used to your advantage in the future as a reference to draw from and not have to repeat yourself.This...really does scare me bro.
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:icongrico316:
grico316 Featured By Owner Jun 11, 2010  Hobbyist Digital Artist
Dude, this rig is so complexed. I honestly had no freakin clue what I was getting myself into when I first started this but all that stuff I described earlier is for just the lower part of the face. I havent even started on the eyes and brows and the main UI controller that im going to plug the other controllers into. lol, this shit is too complicated for words man. I havent even started on the body yet. lol. Fuck!!!!! :wtf: After this I am official da shiznit at my job, cuz i would love to see someone else there try to do all the stuff I have put together let alone even understand how to use my rig that I set up for production. Rigging is an art. I know that now.
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(1 Reply)
:iconashleysmash:
AshleySmash Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
this is cool as hell!
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
Thank you! :D
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:iconashleysmash:
AshleySmash Featured By Owner Jun 10, 2010  Hobbyist Digital Artist
Your welcome :D
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:icongorillagraffix:
gorillagraffix Featured By Owner Jun 9, 2010  Professional Traditional Artist
If you keep it up I may have to do something in 3d.
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
Well sir I am going to keep it up. If you knew all the stuff that I am doing right now your freakin head would explode. :D
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:icongorillagraffix:
gorillagraffix Featured By Owner Jun 9, 2010  Professional Traditional Artist
By the way dude. I think your adjustment layer is set a bit low it seems to be stopping near the top.
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
yea I know. I did that on purpose. Good eye though!
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:icongorillagraffix:
gorillagraffix Featured By Owner Jun 9, 2010  Professional Traditional Artist
Awesome I see you figured it out. I love AE. Looks like you threw a bit of a wave in there too?
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
Yea man thanks for the help!
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:iconirichimaru:
Irichimaru Featured By Owner Jun 9, 2010
next time for the wire frame render render out a contour that might make the wire frame look better and less pixelated.. this is pretty cool dude how did u get it to play without loading?
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
I think what it was is that i had the anti-aliasing set to the default. I should have increased it a bit, It might also have been something I did in AE. Thanks man. If you didnt see it load it is because A you have a fast connection and B the file is only 1MB. It is a 91 frame animation, original dimensions of 2500x1000 that I cut in half, output as a .flv file and put into Flash.
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:iconirichimaru:
Irichimaru Featured By Owner Jun 9, 2010
cool alright i see now
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
sweet. Have you ever set up a bone based facial rig?
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:iconirichimaru:
Irichimaru Featured By Owner Jun 9, 2010
nope that's a new one...
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
Dude I'm having to do that for work and I'm having the hardest time with this. I am basically animating characters to go into the Unity game engine right so I make a about 20 or so Morph Targets, i think they are call blend shapes in Maya. I'm using Voice-O-Matic plugin for max to lip sync with audio, that works just fine. It's an awesome plugin. So I export it to Unity like i have been doing with all my of there characters but none of my animation came in. So i though I was doing something wrong a first. Then I did a little research and find out that not all game engines support vertex deformation/ morph targets. So I'm at a loss because that is the only thing I know how to do as far as facial animation goes because that is all i have ever done. So I absolutely have to make a bone/node based facial rig in order for my animations to import. So I spent like a whole work day just doing research and I came across this training kit by a guy named Paul Neale. So I go look the guy up to see if he knows what he is talking about and if I i should waste me time. I found out that he is well known in the industry, has worked internationally and has over 20 years experience. So im freakin impressed. so I get the training kit right and it is suppose to be for intermediate skill level. I start watching it and the guy is basically doing Maxscript the whole time and he completely customizes and everything. I mean he has custom scripts, toolbars, modifiers and everything. So im like damn this is like way beyond my scope of knowledge. And I'm am basically the only one at my job that can do this. Everyone is depending on me to get this done. So I'm like Fuck Me!!! But I started watching the training kit again and actually start writing script and this is so much better and faster than doing it by hand. So im getting there I just have to learn how to do it.

yea check this guy out man, he is like one of the best character riggers in the business.
[link]
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:iconirichimaru:
Irichimaru Featured By Owner Jun 9, 2010
whoa! I hate it when that happens... in this industry there's always something... When it comes to facial rigs I know how to do them in Maya not max... to be honest I've never rigged in Max... Though I hear its really good.... good luck bro if i see anything that can help I'll send it to you..
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
Yea I'm finding that rigging in Max can be really simple or overly complicated depending on how you need a character to function. I'm using Paul Neale's Intermediate Rigging training kit and it is very in-depth. i strongly believe that this is the only thing that can help me at the moment. I have to have this working by Monday next week. I appreciate the offer though. thanks
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(1 Reply)
:iconmehtakavita:
mehtakavita Featured By Owner Jun 8, 2010   Interface Designer
wow thats amazing...
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
Thank you! :)
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:iconmehtakavita:
mehtakavita Featured By Owner Jun 9, 2010   Interface Designer
welcome
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:iconlycan-rising:
lycan-rising Featured By Owner Jun 8, 2010  Hobbyist Writer
wow. very well made and looks professional.
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
Thank you very much! :D
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:iconlycan-rising:
lycan-rising Featured By Owner Jun 9, 2010  Hobbyist Writer
not a problem.
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:iconel-bronco:
El-Bronco Featured By Owner Jun 8, 2010  Hobbyist Digital Artist
Neat! Curious with the game too.
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
:D Me too.
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:iconel-bronco:
El-Bronco Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
What? You didn't know what this game are?
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
No I meant I can't wait to see how it turns out.
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:iconel-bronco:
El-Bronco Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
I see. Can't wait...arrgh it's killing me :XD:
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
lol yea i know right. This is a first for me.
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:iconroach88:
Roach88 Featured By Owner Jun 8, 2010  Professional Digital Artist
Thats awesome! whats the game?
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
Thank you! I am with a company that is currently developing a game for the US Army, so I cannot disclose that intel at this time.
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:iconroach88:
Roach88 Featured By Owner Jun 9, 2010  Professional Digital Artist
wow cool!
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:icongrico316:
grico316 Featured By Owner Jun 9, 2010  Hobbyist Digital Artist
Yes. very cool.:D
Reply
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Submitted on
June 8, 2010
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